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Read-Eval-Print Loop (REPL) ○꠹|Definition|1st|20251119205401-00-⌔

Read–eval–print loop - Wikipedia

Read–eval–print loop

A read–eval–print loop (REPL), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise.1 The term usually refers to programming interfaces similar to the classic Lisp machine interactive environment or to Common Lisp with the SLIME development environment. Common examples include command-line shells and similar environments for programming languages, and the technique is very characteristic of scripting languages,2 even though their characteristics can vary greatly.

Printed 2026-06-28.

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Footnotes

  1. Grillmeyer, O. (2013). Exploring Computer Science with Scheme. Undergraduate Texts in Computer Science. Springer New York. p. 239. ISBN 978-1-4757-2937-5. Retrieved 2021-06-26. The central component to the Scheme interpreter is the read-eval-print loop. Commands are read in, then evaluated. Finally, the evaluated result is printed.

  2. Hey, Tony; Pápay, Gyuri (2014). The Computing Universe: A Journey through a Revolution. Cambridge University Press. p. 76. ISBN 978-1-316-12322-5, “A major characteristic of modern scripting languages is their interactivity, sometimes referred to as a REPL programming environment… The characteristics of ease of use and immediate execution with a REPL environment are sometimes taken as the definition of a scripting language”

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