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Label ○꠹|Definition|1st|20251119205401-00-⌔

Label (computer science) - Wikipedia

Label (computer science)

In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement.12 In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV instruction).3 Also in Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels.4 Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging).

Printed 2026-06-28.

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Footnotes

  1. “C Standard section 6.8.6.1 The goto statement”. Archived from the original on 2007-12-24. Retrieved 2008-07-03.

  2. “GOTO Statement QuickSCREEN”. Microsoft. 1988. Archived from the original on 2009-07-25. Retrieved 2008-07-03.

  3. O. Lawlor. “nasm x86 Assembly”. Retrieved 2008-07-03.

  4. “Differences Between GW-BASIC and QBasic”. Archived from the original on 2010-02-10.

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